![]() ![]() ![]() Bugfix: Another round of Coverity fixes (#1652).Bugfix: Another crash while trying to go to Drassen Airport (#1589).Bugfix: AI Path crash? Unable to progress.Bugfix: AIMHistory: fix not being able to move past AIM founder via Next (#1578).Bugfix: Adressing some of the CIDs in NPC.cc (#1617).Bugfix (vanilla): Yet another segfault in DistanceVisible() (#1634).Bugfix (vanilla): Segfault in DistanceVisible() (#1635).Bugfix (vanilla): Possible INT8 overflow in bLockDamage (#1538).Bugfix (vanilla): MineAMine: return amount mined only if mine is controlled by player (#1673).Bugfix (vanilla): Keep hand item and weapon mode in sync (#1577).Bugfix (vanilla): If Cambria recaptured by hostiles, you will get full amount of money like it is 100% yours every day (#1670).Bugfix (vanilla): Fix two out of range array accesses (#1640).Bugfix (vanilla): Fix two more world data OOB accesses (#1638).Bugfix (vanilla): Fix the Helicopter Sound Effect at the start of the game (#1562).Bugfix (vanilla): Fix Structure not defined warnings (#1579).Bugfix (vanilla): Fix stealing from enemies on roof (#1677).Bugfix (vanilla): Fix several unrelated issues discovered by Coverity (#1608).Bugfix (vanilla): Fix rare vanilla vehicle bugs (#1522).Bugfix (vanilla): Fix memory leak in tactical placement (#1644).Bugfix (vanilla): Fix helicopter run not using sound effects volume modifier (#1570).Bugfix (vanilla): Fix FindNumTurnsBetweenDirs (#1566).Bugfix (vanilla): Firing mode is not updated when stealing a gun (#196).Bugfix (vanilla): Do not kill EPC twice in Auto Resolve (#1628).Bugfix (vanilla): Combatant counting in autoresolved combat is wrong (#1625).Bugfix (vanilla): Can’t steal weapon from enemy on roof (#1676).Modding: Generate Lua enums from C++ codebase (#1286).Modding: Functions to make message boxes in Lua (#1614).Modding: Externalize more hardcoded values (#1541).Modding: Externalize item names and descriptions (#1575).Modding: Script extension points on new merc hired (#1672).Modding: Add integration points to change shop inventories and prices (#1609).Enhancement: Tooltips to explain about resolution and scaling modes (#1663).Enhancement: Run game without blocking the launcher and add logs as a launcher tab (#1532).Enhancement: README.md: improve wording (#1598).Enhancement: Make system miniaudio use possible (#1533).Enhancement: Make more robust (#1643).Enhancement: LUA and SOL2 may be taken from system now (#1526).Enhancement: Let FindNearestEdgePoint try harder to find a suitable gridno (#1632).Enhancement: Instructions and credits for the simplified chinese mod (#1514).Enhancement: Gentoo ebuilds impossible if code gets downloaded at compile time.Enhancement: Fails to build with miniaudio-0.11.9 (#1567).Enhancement: Does MemMan still have a purpose? (#1574).Enhancement: Deprecate C-style SLOG (#1487).Enhancement: Bump string theory to fix warnings (#1486).Enhancement: Autosaving / SavegameScreen Layout (#302) (#1669).Enhancement: Android launcher settings tab (#1685).Enhancement: Android Asset VFS layer improvements (#1248).Enhancement: Allow using system magic_enum (#1599).Enhancement: Allow to choose vanilla version in Android launcher (#1684).Enhancement: Add read/write functionality for STCI to rust (#1527).Enhancement: Add CMake option to compile with ASAN enabled (#1689).For users willing to take a risk we also provide automatically created nightly builds. This should help users to easily get started with Jagged Alliance 2 Stracciatella. We are shipping pre-built packages for Linux, Windows, macOS and finally Android. Make sure to backup your data before doing this as it might erase your saves. IMPORTANT: If you used older versions of JA2 Stracciatella on Android before you might need to uninstall them before installing the new release. Stability Improvements: Fixes in memory management should lead to improved stability and less crashes.More extension points for LUA scripting: change shop inventory and prices, react to merc hiring, create message boxes. ![]()
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